It seemed it was just a very pretty wrapper on the same old gameplay with a thinly veiled story to keep things interesting. Well, appearances can be deceiving, as I bought Subnautica in December 2016 when it was still in Early Access with this very thought. You might think that Subnautica is a survival and crafting game in the vein of Minecraft, where it is up to the player to make their own fun. Missing out on this story is doing yourself a disservice as the story is crucial to enjoying the Subnautica experience. I would not recommend first-time players start the game in Creative, it seems to be meant for those who’ve already completed the story. Those looking for something more demanding and harrowing will find it in Survival and Hardcore modes, but given how central the story is to the game, adding any more layers of survival was too distracting. Freedom was the mode that I stuck with, and felt it strike a nice balance. When you begin a new game, you’ll be asked to pick one of four modes: Survival will have you managing health, oxygen, hunger, and thirst Freedom only concerns you with managing health and oxygen Hardcore requires you to manage all elements of survival and with only one life and Creative which lets you build without constraints, but disables death and story. And with it being so well designed, thought-out, and presented, Subnautica should be the basis for which games of this kind should look to, for years to come. Unknown Worlds have spent the past several years shaping what is undoubtedly the best survival game ever made. Subnautica is a gem, and one that we must treasure. The best kind of survival games, don’t happen often. The best kind of survival games are ones where you forget you’ve been playing one, where every task doesn’t feel like a chore, where you never feel like you can keep yourself away.
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